Behavioral_Command Pattern
✅ Command Pattern
- encapsulate the request
- decouple
invoker(호출자)andreciever(수신자) - 👍🏻 when request logic changes,
invokercode will not change
✅ Diagram
👀 Command pattern example
✔️ Invoker class
- the invoker does not know the logic behind the commands
- even if command changes, just have to
pressthe button (invoke) - and the changed logic will run
- without having to change
invokercode
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//Invoker code will never change even if command changes
public class Button {
private Command command;
public Button(Command command) {
this.command = command;
}
public void press(){
command.execute();
}
// main class
public static void main(String[] args) {
Button button1 = new Button(new LightsOnCommand(new Light()));
button1.press();
Button button2 = new Button(new GameStartCommand(new Game()));
button2.press();
}
}
✔️ Command interface
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public interface Command {
void execute();
}
✔️ concrte command interfaces
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public class LightsOnCommand implements Command{
private Light light;
public LightsOnCommand(Light light) {
this.light = light;
}
@Override
public void execute() {
light.on();
}
}
public class LightsOffCommand implements Command{
private Light light;
public LightsOffCommand(Light light) {
this.light = light;
}
@Override
public void execute() {
light.off();
}
}
public class GameStartCommand implements Command {
private Game game;
public GameStartCommand(Game game) {
this.game = game;
}
@Override
public void execute() {
game.start();
}
}
public class GameFinishCommand implements Command {
private Game game;
public GameFinishCommand(Game game) {
this.game = game;
}
@Override
public void execute() {
game.start();
}
}
✔️ reciever classs
- has the specific logic to run
- when command is called
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public class Light {
public void on(){
//specific logic
}
public void off (){
//specific logic
}
}
public class Game {
public void start(){
//specific logic
}
public void finish(){
//specific logic
}
}
✅ Using stack with command pattern ➡️ undo
- can
stackthe commands - and call on
undo - 실행취소 구현하기
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public class Button {
private Stack<Command> commands = new Stack<>();
public void press(Command command){
command.execute();
commands.push(command);
}
public void undo(){
if(!commands.isEmpty()){
Command command = commands.pop();
command.undo();
}
}
public static void main(String[] args) {
Button button1 = new Button();
button1.press(new LightsOnCommand(new Light()));
Button button2 = new Button();
button2.press(new GameStartCommand(new Game()));
button1.undo();
button2.undo();
}
}
👍🏻👎🏻
- 👍🏻 can create new command without modifying invoker
- 👍🏻 even when command logic changes, invoker will not change
- 👉🏻 Open Closed principle
🛠️
Executor: library to create thread to run asynchronizedRunnableSimpleJDBCInsert
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- 4️⃣ 👍🏻 👎🏻
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⭐️⭐️⭐️ EXAM ⭐️⭐️⭐️
❓
👉🏻
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